Arshad Ahmed

Product Designer & Engineer
Self-taught product designer and engineer with 5+ years building 3D, geospatial, and real-time web tools. Three.js, WebGL, GLSL shaders, WebGPU, Mapbox/GIS pipelines. I turn complex spatial data into interfaces that ship.

Skills

Frontend   React · Three.js · WebGL · MapLibre GL v5+ · Mapbox · WebGPU · GLSL Shaders · GPU Compute · HTML/CSS/JS · GSAP · ScrollTrigger · Vite
Geospatial   GDAL · DXF · LAS/LAZ · Point Clouds · Photogrammetry · Drone Data Pipelines · GeoJSON · ArcGIS · PDAL · CRS / Coordinate Systems · COLMAP
3D & Media   Blender · Three.js · FFmpeg · DaVinci Resolve · gltf-transform (Draco + KTX2)
AI / Agents   ReAct Workflows · Agentic Tool Use · Function Calling · SSE Streaming · LLM Integration · MCP
Backend   Python · FastAPI · uvicorn · Node.js · Bun · SQL · WebSockets · Supabase · numpy · pydantic · trimesh · nginx
Product   Interaction Design · Design Systems · Rapid Prototyping · Data Visualization · User Research
Tools   Figma · Adobe Creative Suite · Cursor · Claude Code · Codex · Git · GitLab · GitHub CLI · Swift

Work Experience PRODUCT:  ·  SALES:  ·  TOTAL:

Product Designer & Engineer, Aereo

Nov 2021 – Present · · Bengaluru, India

UI/UX Designer, Ignitho Technologies (+1)

Jan 2021 – Nov 2021 · 11 mos · Bengaluru, India

Key Account Manager, TeamLease Services

Jan 2020 – Feb 2021 · 1 yr 1 mo · Bengaluru, India

Projects

holision:

Browser-based terrain cut/fill analysis, live. Three.js + custom GLSL shaders, real elevation (Terrarium tiles) streamed and decoded, ArcGIS satellite overlay, contour and volume compute.

fndash:

Browser-based BI dashboard with a ReAct AI agent (12 tools, SSE streaming). No server, no build step. Drag-and-drop widgets: MapLibre GL maps, D3 charts, KPI cards, CSV tables. ArcGIS basemaps, GeoJSON layers, map sync across panels.

MBRT:

NLP to 6 specialized map agents. Natural language drives point markers, routes, buffers/geofences, isochrones, polygons, and elevation profiles via Mapbox GL JS + agentic ReAct workflows.

effecx:

WebGPU-native real-time video effects. GPU compute shaders, depth matte styling, shader filters, deterministic CFR export.

stagr:

Generative episode pipeline. Three.js/WebGL render layer driving Playwright + FFmpeg 4K export, AI-scripted scenes from a single manifest.

Volt:

Real-time procedural terrain engine on WebGPU. GPU compute shaders for simplex noise, FBM, hydraulic erosion, and thermal weathering. All heavy lifting stays on GPU.

Education

MBA, Presidency University

June 2018 – June 2020 · Bengaluru, India